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Gluseprogram Error 1282

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share|improve this answer answered May 8 '15 at 13:39 Brian Fairservice 756313 Thanks @dogjones I've moved the call to glGetError before the call to glUseProgram and the error is Browse other questions tagged c++ ios opengl-es or ask your own question. If you could, please reply me with simple sentences.I have an annoying problem.The StackTrace :Code: [Select]07-04 14:41:30.914: D/ACRA(13291): Wait for Toast + worker ended. Security Patch SUPEE-8788 - Possible Problems? check over here

PID: 2903 SIG: 907-05 10:15:17.257: I/WindowManager(251): WIN DEATH: Window{414976b0 Veuillez patienter pendant la connexion paused=false}07-05 10:15:17.257: I/ActivityManager(251): Process fr.me.project (pid 2903) has died.07-05 10:15:17.257: W/ActivityManager(251): Force removing ActivityRecord{4140e668 fr.me.project/.activities.followup.NewFolderActivity}: app died, where do you find the info log?I doubt that there are any errors since same file and even same build version of everything is used on other pcs. Register now! I suggest two things: Add debug output to all your onPause/onResume/surfaceXXX and similar methods that logs the current thread and the method itself.

Gluseprogram Error 1282

The examples are misleading in this regard, i should fix them. Create frame buffer _myObject->createFrameBuffer(); // 2. If you wish to continue this conversation start a new topic.

Bestimmte Tweets interessieren dich nicht? Probiere es erneut oder besuche Twitter Status für weitere Informationen. Why does the state remain unchanged in the small-step operational semantics of a while loop? Gltexsubimage2d 1281 Max.

To support these requirements I have create a small function and a macro which let you check for OpenGL errors using a single command. Opengl Error 1281 Minecraft Finde ein Thema, das dich interessiert, und leg direkt los. I checked the value of the program, same on both machines. http://www.gamedev.net/topic/541770-gluseprogram-throw-error-1281/ Erneut versuchen?

You cannot reply to this topic 4 replies to this topic #1 Seikilos Members -Reputation: 100 Like 0Likes Like Posted 20 July 2009 - 07:52 PM I developed some really 1281 Gl Error of the atom whose 1s electron moves nearly at the speed of light? That wouldn't make too much sense though. Erfahre das Neueste Erhalte einen aktuellen Überblick, worüber sich andere zur Zeit unterhalten.

Opengl Error 1281 Minecraft

Registrieren Durch die Nutzung der Dienste von Twitter erklärst Du Dich mit unserer Nutzung von Cookies und der Datenübermittlung außerhalb der EU einverstanden. The purpose of this context/master construction that you are using isn't clear to me, but i don't think that it causes the actual problem. Gluseprogram Error 1282 Finde heraus, was gerade passiert Sieh sofort die neuesten Gespräche zu jedem Thema. Opengl Error 1281 Glteximage2d EvenSt-ring C ode - g ol!f Chebyshev Rotation How should I deal with a difficult group and a DM that doesn't help?

Works fine.3 - And, when i press previous android button, the 3D activity should appear. check my blog void display() { glClearColor(1.,0.,0.,1.); glClear(GL_COLOR); // error - should be GL_COLOR_BUFFER_BIT check_gl_error(); glutSwapBuffers(); // Glut specific swap } The program now output the error enum name as well as the file Large shelves with food in US hotels; shops or free amenity? Kill Application ? Gluseprogram Invalid Operation

Sag es weiter Der schnellste Weg, den Tweet eines anderen mit deinen Followern zu teilen, ist ein Retweet. Code follows below (much based on boilerplate from Xcode) Objective-C wrapper: #import “MyClass.h” // OBJECTIVE-C WRAPPER CLASS @interface ObjCWrapperClass () { MyClass *_myObject; GLuint _program; GLint _mvpUniform; GLint _textureUniform; GLKMatrix4 _modelViewProjectionMatrix; I've no idea why it looks this strange...anyway, it seems to fail at shader compilation (i don't see any relation to the code section that you've marked with //PROBLEM ON SECOND this content Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic.

Looks like one of the "usual" dispose()-called-in-wrong-context-problems to me. Opengl Error 1281 Gltexsubimage2d No other errors are recorded until glGetError is called, the error code is returned, and the flag is reset to GL_NO_ERROR. But the exception arrive.Thanks.marksman Logged EgonOlsen Administrator quad Posts: 11414 Re: ERROR: glAttachShader - vertex shader: glError 1281 on load second time « Reply #1 on: July 04, 2013, 08:31:55 pm

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Notice that the argument _program for glUseProgram gets passed in from the Objective-C wrapper, via the call to MyClass::renderTextures. true07-05 10:15:01.812: E/AndroidRuntime(2903): FATAL EXCEPTION: GLThread 24607-05 10:15:01.812: E/AndroidRuntime(2903): java.lang.RuntimeException: [ 1373019301567 ] - ERROR: java.lang.RuntimeException: [ 1373019301562 ] - ERROR: java.lang.RuntimeException: [ 1373019301559 ] - ERROR: java.lang.RuntimeException: [ 1373019301556 ] Willkommen! Opengl Error 1282 Animal Shelter in Java Safe to store bike with no coolant?

Accept & Close Morten Nobel's Blog Programming, Games and 3D Posted by: Morten Nobel-Jørgensen | January 29, 2013 Debugging OpenGL part 1 - usingglGetError() I'll here describe how to debug OpenGL The value is the same (it's just a handle, right?) but the call fails inside the C++ class. The error check must be in a loop since many errors can be have happened since last error check. http://xhpcreations.com/gl-error/opengl-error-1282-minecraft.html Mehr erfahren Füge dieses Video zu Deiner Website hinzu, indem Du den unten stehenden Code kopierst.

What sense of "hack" is involved in "five hacks for using coffee filters"? This means that whenever you call a function with some illegal parameters, the function are capable of throwing a runtime exception telling the programmer what he did wrong. In the following posts, I'll explain some smarter ways of debugging OpenGL, which does not clutter up your code with error checks. If you dispose the buffer in onSurfaceChanged, it's likely that you are disposing stuff in the wrong context.

current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. Testing this on my machine, which has an ATI HD 2600 XT works perfectly. When I bracket every openGL call with glGetError() - both in the Objective-C wrapper and the C++ class - I get an error 1281 (GL_INVALID_VALUE) upon calling glUseProgram (from within the Back to top #3 Seikilos Members -Reputation: 100 Like 0Likes Like Posted 21 July 2009 - 02:37 AM Hello,i will check that.

Join them; it only takes a minute: Sign up Opengl error 1281 when trying to glUseProgram up vote 1 down vote favorite Any ideas how I could debug this opengl error Join them; it only takes a minute: Sign up using openGL ES from C++: error 1281 on glUseProgram up vote 0 down vote favorite I am trying to move some openGL any ideas why glUseProgram fails? glAttachShader(_program, vertShader); // Attach fragment shader to program.

log.info(gl2.glIsProgram(shaderProgram)); // true gl2.glUseProgram(shaderProgram); int error; while ((error = gl2.glGetError()) != GL2.GL_NO_ERROR) { throw new RuntimeException("glUseProgram" + ": glError " + error); } Output .. [13:38:08] INFO (IARectangle.java:99) - true java.lang.RuntimeException: Very much.And sorry for my bad english. Word with the largest number of different phonetic vowel sounds Does chilli get milder with cooking?