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Glgeterror String

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glGetError and display list overflow? 12. Join them; it only takes a minute: Sign up When Should One Call glGetError? Is there a Korean word for 'Syllable Block'? As such, anything that does not relate directly to per-vertex attributes is simply invalid. weblink

The offending command is ignored and has no other side effect than to set the error flag.

GL_INVALID_OPERATION

The specified operation is not allowed in the current state. If any single error flag has recorded an error, the value of that flag is returned and that flag is reset to GL_NO_ERROR when glGetError is called. Though I personally for a cycle installed a limit as sometimes it all time returns errors. 5 Reply by The anonymous author 59 2011-03-11 13:06:00 The anonymous author 59 Member Offline Calling glGetError within a Begin/End pair will produce the behavior you are seeing. -Paul Martz Hewlett Packard Workstation Systems Lab To reply, remove "DONTSPAM" from email my company

Glgeterror String

The offending function is ignored, having no side effect other than to set the error flag. Back to top #7 uNiQue0815 Members -Reputation: 122 Like Likes Like Posted 03 June 2002 - 05:13 AM mmh...(say, i''m stupid, but...)didn''t understand it completely, yet...what i understood so far If any single error flag has recorded an error, the value of that flag is returned and that flag is reset to GL_NO_ERROR when glGetError is called.

We appreciate your feedback. I specially caused 2 f-ii certainly returning DIFFERENT errors, whether to check up they collect, BUT received only 1 error GL_INVALID_VALUE - i.e. The state of the GL is undefined, except for the state of the error flags, after this error is recorded.

GL_TABLE_TOO_LARGE
The specified table exceeds the implementation's maximum supported table Glgeterror 1280 When an error flag is set, results of a GL operation are undefined only if GL_OUT_OF_MEMORY has occurred.

or do i just understand the descriptions wrong & there''s always an ''array'' of flags, while the first part in the MSDN talks about ''one single flag'' and the second part Glgeterror 1282 Though I personally for a cycle installed a limit as sometimes it all time returns errors.And can you, as well as I at the very beginning of a post, caused - If this sounds heavy, that's because it was. https://msdn.microsoft.com/en-us/library/windows/desktop/dd373546(v=vs.85).aspx The value of this symbolic constant is guaranteed to be zero.

Then I take whatever action is required to deal with whatever glGetError reports. Glgeterror 1281 Why did my electrician put metal plates wherever the stud is drilled through? If more than one flag has recorded an error, glGetError returns and clears an arbitrary error flag value. Here, by the way something is a little explained.

Glgeterror 1282

How to use the binomial theorem to calculate binomials with a negative exponent How can I make LaTeX break the word at the end of line more beautiful? Posts [ 5 ] Pages 1 You must login or register to post a reply Programmer's Town »Multimedia, graphics, sound »At start glGetError returns GL_INVALID_OPERATION Jump to forum: .NET .NET GUI Glgeterror String Why is absolute zero unattainable? Glgeterror Gles MFC, however, usually specifies a (perhaps new) device context (CDC*) on almost every call.

strange glGetError on Impact 13. i''m not perfect in reading english texts, but as i understand them, both tell something quite different. The offending command is ignored and has no other side effect than to set the error flag.

GL_INVALID_VALUE

A numeric argument is out of range. Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. Glgeterror Example

GL_INVALID_VALUE A numeric argument is out of range. To allow for distributed implementations, there may be several error flags. For details, see http://oss.sgi.com/projects/FreeB/. http://xhpcreations.com/gl-error/gl-error-string.html so every error-message should be ''deleted'', right ?

Why must the speed of light be the universal speed limit for all the fundamental forces of nature? Gl Error 1280 Is perhaps a call on glGetError itself an invalid operation under some circumstances? The offending command is ignored and has no other side effect than to set the error flag.

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These days, most GL implementations are handling all the state management in the same process, so as I said, it's really trivia for most users. since i''ve used glFinish() before the first glGetError() and before the glGetError() in the Frustum->Update function, there should no queued GL-commands be interfering, right ? The offending function is ignored, having no side effect other than to set the error flag. Opengl Error Codes And can at you there were the flows, one of which all time errors though the probability of it is close to zero since 1 flow can write down only 1

It's about the worst performing way to Draw with GL. If a call to glGetError returns GL_NO_ERROR, there has been no detectable error since the last call to glGetError, or since the GL was initialized. If all error flags are to be reset, you should always call glGetError in a loop until it returns GL_NO_ERROR. this content The offending command is ignored, and has no other side effect than to set the error flag.

GL_OUT_OF_MEMORY
There is not enough memory left to execute the command.

share|improve this answer answered Jan 1 '10 at 14:10 Bahbar 15k2651 add a comment| up vote 4 down vote Normally you should call glGetError after every other gl... The offending command is ignored and has no other side effect than to set the error flag. Started by uNiQue0815, Jun 03 2002 02:17 AM Old topic! When an error occurs, the error flag is set to the appropriate error code value.

Return value The glGetError function returns one of the following error codes. from one flow we receive the list of errors from all flows (whether clearly well it).A> the Last sentence: cause in a cycle yet will not be GL_NO_ERROR. Calling glGetError within a Begin/End pair will produce the behavior > you are seeing. Does chilli get milder with cooking?

In this case glGetError returns 0.