Home > Gl Error > Gl Error String

Gl Error String

Contents

So obviously I made quite a few mistakes in my program. Like Show 1 Likes(1) Actions Go to original post Actions Remove from profile Feature on your profile More Like This Retrieving data ... I basically changed this glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbo_id); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_id); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbo_texture, 0); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rbo_id); GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); for this glBindRenderbuffer(GL_RENDERBUFFER, rbo_id); However, without providing any source code, it's difficult to understand what you're trying to do and what is failing.A wild guess though : Are you trying to call glGetTexImage with an weblink

In a long sum, how can we find how many terms are preceded by the plus (or minus) sign What do I do when two squares are equally valid? Not the answer you're looking for? Where are sudo's insults stored? The extension is available for both desktop OpenGL and OpenGL ES. https://www.opengl.org/wiki/OpenGL_Error

Gl Error String

share|improve this answer answered May 10 '12 at 12:11 demi 2,07221538 Using TRIANGLE_FAN to draw more than one quad in one batch will result in quads being connected together, This project (hosted here: https://github.com/uPhyca/gradle-android-aspectj-plugin) seems deprecated now, but it is working. Is it illegal for regular US citizens to possess or read documents published by Wikileaks?

Show 1 comment Comments 1 Comment Name (Required) Email Address (Required, will not be published) Website Address Name (Required) Email Address (Required, will not be published) Website Address <%= commentBody %> Join them; it only takes a minute: Sign up Opengl GL_QUADS produces error 0x506 up vote 6 down vote favorite 1 I have some code in OpenGL to render a YUV Just look up the error values from the gl2.h and gl.h headers (they start with 0x05). Opengl Error Handling asked 3 years ago viewed 6204 times active 3 months ago Related 89Android OpenGL ES and 2D1(android - Opengl-es) GlTexSubImage2D Hiccup The First Time Called After The First Draw1All OpenGL ES

The transformation T on the set of all continuous functions that is defined by T(f) = f (1) is a linear transformation. Gl Error 1282 You can not post a blank message. share|improve this answer answered May 16 '13 at 19:33 Trax 1,659615 add a comment| up vote 1 down vote Desktop OpenGL 4.3+ has extended debugging and callback functionalities (though I don't The image's format must match the attachment point's requirements, as defined above.

It's better to use two triangles per quad and draw with TRIANGLES. –Cat Plus Plus May 10 '12 at 12:16 This is for one quad, of course:) Just to Gl Error: 0x0502 Relation between representations of p-adic groups and affine Hecke algebras Feasibility of using corn seed as a sandbox Compute the kangaroo sequence Does chilli get milder with cooking? more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Please turn JavaScript back on and reload this page.

Gl Error 1282

more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed http://stackoverflow.com/questions/16594425/is-there-a-better-way-of-debugging-opengl-than-calling-glgeterror-after-each-com What actually are virtual particles? Gl Error String But in ES there isn't really anything better. Gl Error 1280 If errors are checked rarely, more work is required to track down the cause and location for it.

Other than that you could also make some wrapper like template void checked(F fn) { fn(); auto error = glGetError(); if(error != GL_NO_ERROR) throw std::runtime_error("OpenGL error: "+std::to_string(error)); } ... The recent restructuring of the OpenGL 4.3 specification has made this a lot clearer, but this restructuring has not yet been applied to the OpenGL ES specifications.Partial solutionsPartial solutions to the How much is "a ladleful"? It is also possible that a single API call triggers the same error for multiple reasons.The most extreme example of this is the GL_OUT_OF_MEMORY error, which can be generated by any Opengl Error Codes

I'm using something like this: #define AssertGL(x) { x; GLenum __gle = glGetError(); Assert(__gle == GL_NO_ERROR); } Would be nice to enhance this to provide text to the debugger rather than asked 4 years ago viewed 15012 times active 2 years ago Visit Chat Related 2500Why is the Android emulator so slow? See ASP.NET Ajax CDN Terms of Use – http://www.asp.net/ajaxlibrary/CDN.ashx. ]]> check over here current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list.

The OpenGL ES 3.0 man pages do document errors per API call, but these pages are not a definitive reference. Opengl Error Minecraft This tool uses JavaScript and much of it will not work correctly without it enabled. While finishing up his studies, Jan-Harald heard rumors about a small company called Falanx developing a GPU called Mali.

You can use GL_CLAMP_TO_EDGE to have a stretch effect */glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* Color interpolation behaviour when the texture is bigger than the area. */glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); /* Color interpolation behaviour

This could be done as rarely as once per frame, as often as per API call, or somewhere in between.As an example, error checking could be used as pre- and post-conditions share|improve this answer answered Jul 18 at 10:52 Gregory Stein 227 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign Why (in universe) are blade runners called blade runners? Glgeterror Example I just simplify the code here.

How to handle a senior developer diva who seems unaware that his skills are obsolete? Only the code inside the OpenGL callbacks (onSurfaceCreated, onDrawFrame, etc) are executed on the opengl thread. Currently, the Midgard OpenGL ES driver does not report any warnings, but we expect to add these in the future.More advanced features of the extension include filtering messages, retrieving messages manually, How should I interpret "English is poor" review when I used a language check service before submission?

Sadly the best solution is still to not write any glGetErrors (or maybe only at some selected important points, like the end of each frame or something) and only introduce them Is there a Korean word for 'Syllable Block'? This means that rendering commands (glDrawArrays and glDrawElements) as well as commands that read the framebuffer (glReadPixels, glCopyTexImage2D, and glCopyTexSubImage2D) will generate the error GL_INVALID_FRAMEBUFFER_OPERATION if called while the framebuffer is Moreover, we also guarantee that the callback will be called before the API function returns.

When I encountered a problem and found that glGetError produced an error code, I just added calls to glGetError after each call to an OpenGL command in my drawing code. This is the easiest way to use this extension, so we will focus on that for now.Consider the following example:glGetIntegerv(GL_CURRENT_PROGRAM, &prog);pos = glGetAttribLocation(prog, "position");glEnableVertexAttribArray(pos);glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, 0, triangle_corners);glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, If errors are checked often, the code may become less readable as debug code is sprinkled everywhere. Why ZFC+FOL cannot uniquely describe/characterize R or N?

asked 6 years ago viewed 7364 times active 6 years ago Linked 1 Cocos2D: openGL-es becoming transparent over UIView Related 3OpenGl ES : Ray Picking for multiple objects drawn using push/pop Obviously this is an error made so uncarefully by my collegues. Let's say I am pretty sure the error is exactly there –Sambatyon May 10 '12 at 13:53 add a comment| Your Answer draft saved draft discarded Sign up or log It is already widely adopted for OpenGL, and we expect it will be for OpenGL ES too.We recently added support for this extension to the OpenGL ES drivers for the Midgard

We can rule out the last 2 bullets, because it doesn't appear that you're using depth or stencil attachements. share|improve this answer edited May 5 '15 at 19:19 answered Jul 15 '13 at 13:52 sschuberth 9,22914068 1 JIC, "Enable OpenGL traces" came in 4.2... :) –Eduardo Costa Jan 11 Large shelves with food in US hotels; shops or free amenity? The depth attachment point has a non-depth-renderable image attached.

We appreciate your feedback. share|improve this answer answered May 11 '12 at 11:12 Sambatyon 1,61433252 Are you using something like GLEW to pull in extension functions? Legend Correct Answers - 10 points ProductsProcessorsMultimediaPhysical IPDevelopment ToolsSecurity on ARMSystem IPTechnologiesInternet of Things SolutionsBuying GuideSupportContact SupportSelf-Service ResourcesTrainingSupport & MaintenanceActive AssistUniversity ProgramCommunityARM Connected CommunitySocial MediaMailing List SubscriptionsRSS UpdatesMarketsInternet of Things (IoT)HomeMobileWearablesEmbeddedInfrastructureARM What are oxidation states used for?