However, this changes to position 0 in Ticco's Ride. The other tricks are good to quickly reverse directions and such to get away from police. the cop at the very beginning of Luther's heap of junk will drive from right to left instead of left to right with traffic density at position 1. -Night brightness - There is a safe zone nearby. http://xhpcreations.com/driver-you/driver-you-are-the-wheelman-pc.html
If you're right next to him, you'll have no advantage. -Cars have slightly different acceleration and handling, mostly notable in rainy missions. Alternatively you might be able to destroy the cop in some cases, but only if you know he's very damaged, because you drive a cop car, which is fragile. In Miami it is possible to drive on water, for example, without this patch, if you find the right positions. 1.6 HOW ABOUT A SEQUEL? Then you can find some traffic to peel him off. 3.7.5 ...
NOTE: Get on a straightaway, go really fast, and weave through traffic. The script says it's a Dodge Charger, but other people insist it's a '66 Chevy Camaro or a Ford Mustang. Create your own and start something epic. Police start at reduced alert state (small visual cone) but if you start accumulating felony they'll go to full alert mode.
Slalom around either set of posts. See that huge word OPTIONS at the bottom? Now if you load for example Take Out D'Angio's Car, you will also load a pattern that is in chase position 1, in this case 1:25. NOTE: Getting out can be a problem, as those cops are quick following you. 8.3 THE ACCIDENT 8.3.1 M36: Cause the Accident Chase: Run Granger's driver off the road with an
The best pattern seems to be 3:43 as that's the one where Duval sort of crashes on the first crossroad, so you can easily overtake him and block him. Lose the black sedan tail! Try pursuit in smash mode... 4.4 TAXI MISSION (TAXI) Objective: Perform as many tricks as you can to scare the passenger. Difficulty - 3/10 -First part: Drive to the checkpoint and wait for 14:98.
The US version has two patches. You can't trigger the cutscene earlier and there's about 7-8 seconds to spare, so if you crash along the way, you should still be fine. -Second part: Once you pick up Beyond! that makes completing certain missions impossible.
Is there a way to have the game play these instead? This car is also very fragile (about 1/3 of the usual durability). Pick that message, and you'll get into the garage, where you can pick between two or three cars. No, create an account now.
However, for most cars Reflections left notes in the mission script files, and that's the description I give here. http://xhpcreations.com/driver-you/driver-you-are-the-wheelman-trailer.html Proceed to do a slalom and when you're about to turn around the last pillar, do 180 and possibly even 360 (doing 360 here is a bit tricky, but can be Even when everything does work, those without Voodoo cards may have frame rate problems. Johnny-be-Good replied Jul 19, 2017 at 6:25 AM Loading...
If possible, do not get any felony, otherwise you automatically lose 2-3 seconds. Difficulty - 4/10 -First part: If you want, you can take safe strats here and not take any felony, but if you're careful, you can just go full throttle. Goto [Difficulty 4/10]: You got him. have a peek here There's a safe zone before the finish, but you can still get a cop spawn at the very end.
You can also find some of them on my KC Game Nexus website at http://www.geocities.com/TimesSquare/Alley/6275. Preserving the car in the early parts is essential, but time limit is VERY tight. Another possibility is turn one of the cars side-on, so you can "push" it like a bulldozer. 10 Misc.
Autoplay When autoplay is enabled, a suggested video will automatically play next. This mission is doable full throttle, but I don't recommend it in single-segment runs. -Second part: Safe strat here is not to get any felony, but you can go full throttle Then take right and left to the finish. 12) Taxi! (message 1). Use the handbrake to stop, which will check off "handbrake".
b) Goto [Dif ?/10]: 320 seconds to make it to the drop-off point, no tail! 6.3 GUNS IN THE TRUNK 6.3.1 M16: Get to Fisherman's Wharf Goto [Difficulty 5/10]: Make it Turn right and try to lose your tail. Damaging the vehicle is hard to arrange, as you'll need to hit it multiple times (probably 10-12). http://xhpcreations.com/driver-you/driver-you-are-the-wheelman-screenshots.html Basically, you need to perform ALL the tricks in this list in 60 seconds, any order you can.
Multiple small bumps works as well as one huge crash, and it will cause less damage on you overall. Each mission has a maximum number of police, from one to four. Once you get close to Madison Ave, turn right across the park and follow Park Ave. Get there under 120 secs.
I've spent the last hour or two making one change at a time, reconfiguring the game, and then running it to see if things were any better. Can it be simpler? Anything goes. You must slalom through all of the posts in both directions to end up where you started.
There's a small shortcut behind the house at the end that saves about a second. Different cheats for both games. b) Goto [Difficulty 1/10]: Get to the lockup, no time limit, no tail! 5.2 HIDE THE EVIDENCE 5.2.1 M2: Super Hot Car You drive a Buick Regal (red with white roof) You'll get some felony, but it doesn't matter.
There's a safe zone before, but there's also a high chance of cop spawn right next to the finish, so destroy him. Beware of the van as it can easily make you crash into traffic or a lamp/tree. Watch for the cops. Please start a New Thread if you're having a similar issue.View our Welcome Guide to learn how to use this site.
Then down and left to the last phone booth.